Product code: Vintage 1962 Complete American Heritage Battle deals Cry - Civil War Command Strategy
"For your consideration - deals This is a 1962 edition of the American Heritage Battle Cry, a Civil War Command Strategy Game by Milton Bradley. The game is complete. The directions are on the lid and this set also included the American Heritage booklet. The only minor issue with this set is the box, which is still better than almost all others I've seen, but the previous owner used masking tape on the corners and it's still too sticky to properly remove. Take a look at the photos. If you played this as a kid, it should bring back memories. According to my research, this is a very good strategy game. A little about the game - This one is the American Civil War game. Each side has 22 pieces (10 infantry, 10 cavalry, and 2 artillery), and the starting positions are fixed. The grid is square, with no diagonal movement allowed. On your turn, you roll two dice for movement, resulting in between 2 and 12 movement points to allocate. Infantry moves 1 per pip, cavalry and artillery 2 per pip (a.
"For your consideration - deals This is a 1962 edition of the American Heritage Battle Cry, a Civil War Command Strategy Game by Milton Bradley. The game is complete. The directions are on the lid and this set also included the American Heritage booklet. The only minor issue with this set is the box, which is still better than almost all others I've seen, but the previous owner used masking tape on the corners and it's still too sticky to properly remove. Take a look at the photos. If you played this as a kid, it should bring back memories. According to my research, this is a very good strategy game. A little about the game - This one is the American Civil War game. Each side has 22 pieces (10 infantry, 10 cavalry, and 2 artillery), and the starting positions are fixed. The grid is square, with no diagonal movement allowed. On your turn, you roll two dice for movement, resulting in between 2 and 12 movement points to allocate. Infantry moves 1 per pip, cavalry and artillery 2 per pip (a.